Our Creative Maths workshops have been carefully designed to both put into context and actively promote the three keystones of the National Curriculum: fluency, reasoning and problem solving. Tapping into pupils’ own creativity, our unashamedly fun workshops engage, motivate and, crucially, challenge the children and young people we work with – and have been enjoyed by more than 35,000 of them across the country to date.
All of our Creative Maths workshops can be differentiated for age and ability from EYFS – KS4 – and the content is flexible enough to allow us to focus on particular themes of your choice.
And, to fully capitalise on the new approaches you’ll have seen in action, why not end your day with a Creative Maths Twilight for staff? Our CPD programmes are highly experiential and outcomes-driven, so you’ll have a chance to unpick what you’ve witnessed, try out some more new methodologies and take part in active, collaborative planning.
Having piratical fun with numbers and shapes for up to 60 students at a time!
When Captain Richard Morgan arrives at school, he’ll be more than a little confused. Because just a few hours beforehand he’ll have been on his pirate vessel, The Good Ship Mathematics, in the middle of the Caribbean! Swept to your school by a Time Tornado, he’ll need the pupils’ help to get back to his own time and place. Are they up to the Challenge? And it’s a Challenge that will test their understanding of number, shape and direction to the max.
CSI: Michaela Maths (Years 3 – 6)
If it hadn’t been for the quick thinking of one of her teammates, Michaela Maths, one of Britain’s most promising young athletes, would be dead – slain by an unseen hand! The police are baffled by the dastardly deed – and want the children’s help in solving it. Having been introduced to the crime scene, the suspects and their possible motives, pupils will work in teams to tackle a series of mathematical challenges. Each will lead to the elimination of a suspect – until, if all the calculations are correct, the criminal is unmasked.
CSI: Storyland (EYFS, KS1)
With the help of the elves, the Shoemaker’s fortunes have been restored – and all is well in Storyland. Until, that is, his precious last is stolen! Which of his neighbours could have taken it? After identifying and exploring the problem solving skills needed for crime scene investigation, pupils will collect the clues left at the scene – then use their sorting and sequencing skills to reveal the identity of the miscreant. Was it Goldilocks, the Billy Goats Gruff, Little Miss Muffet, the Little Pigs or Red Riding Hood? It’s up to you to find out!
CSI: Bake-Off (Years 1 – 6)
All is not well in the world of the Bake Off – one of the judges, Saul Pinewood, has had food poisoning – and he knows it wasn’t an accident! He’s narrowed the field down to six suspects – and hopes that pupils can use their understanding of fractions, percentages and measurements to help him take the final step.
CSI: Ancient Greek Maths (Years 4 – 6)
Mount Olympus is in turmoil – because someone has stolen Zeus’s thunderbolt! Acclaimed mathematician Pythagoras is on the trail of the culprit – but needs your help to put all the pieces together as you collate and interpret the data.
CSI: Olympics (Years 3 – 6)
This exciting new addition to our CSI: Maths range has been designed to support you in capitalising on the interest in the Rio Olympics and engage your pupils in some undercover maths. The team of Olympians from the tiny country of Berellia is in turmoil. They’re all cyclists, you see – and someone has sabotaged each and every one of their bikes! So children will have to delve deep into the murky underworld of the velodrome as they survey the crime scene, examine the evidence and sift through the suspects – all in a bid to crack The Case of the Criminal Cyclists!
Number Patterns: The Bunker (KS3 – KS4)
It is 1944 – and plans for the Allied invasion of France (Operation Overlord) are well under way. But, suspecting that the complex Enigma Code has been broken, the Nazis have been experimenting with simpler cryptography. There is no code book – the system relies on people being able to spot number patterns and act accordingly. This fun and interactive 90 – 120 minute workshop engages students in cracking a series of ever more complex codes, before challenging them to create their own. And, reminding us of some of the more playful ways that those at Bletchley Park worked with numbers, longer sessions will also see students being asked to write some Fibonacci Poetry!
A Pirate themed whole school maths challenge.
Captain Richard Morgan, of the Good Ship Mathematics, has a conundrum … he knows that there’s treasure to be found on Cloud Island, he has a map – and he has a set of clues. But they’re clues he can neither make head nor tail of. He’ll meet all the children at an assembly (or, if space doesn’t allow, two consecutive gatherings) and challenge them to conquer his conundrum.
During the course of the day, the Captain will give each year group an age-appropriate set of clues to unearth a particular piece of treasure – and warm them up with one of his piratical maths drama games. Then everyone reconvenes in a meeting (or two meetings) at the end of the day to share their findings – and advise the Captain on what to buy for his expedition. Content is in line with the National Curriculum requirements and will include different age-appropriate activities for each year group.
Interactive problem solving for up to 180 pupils (with follow-up workshops for up to 90.
It’s exactly 100 years to the day since the grisly demise of Puffing Billy – and this unique workshop allows up to 180 children from Years 1 to 6 attempt to crack the case at the same time. After everyone’s been introduced to the crime scene, the victim and the suspects (and been armed with Evidence Booklets), children will take part in a series of age-differentiated challenges – revolving around such clues as omnibus tickets, diaries and timepieces. As pupils practise their maths skills, the suspects will be whittled down one by one – until only the criminal remains.
But there’s still more to do – because there’s yet another Maths Mystery to be unravelled. A job that will be undertaken in up to three follow-up workshops, each for up to 30 pupils.
We know that it’s often important for secondary schools to offer activities to whole year groups – and we understand, too, the logistical difficulties that this can bring. So we’ve designed BIG Maths Days that allow up to 240 KS3/4 students to carousel around a number of very different creative Maths workshops in the course of one day.
Differentiated for age, our BIG Maths Days offer students opportunities to …
- Use maths in context
- Consider how mathematical advances have shaped our world
- Practise a range of number-based skills and operations
- Develop their understanding of shape
- Consider notions of “value” and realise that “value” can change
- Engage in strategic problem-solving activities
Big Maths Days work by selecting up to four of the following creative maths activities:
- CSI: Michaela Maths
- CSI: Bake Off
- Selling Maths
- Trading Games
- The Expedition
- Number Patterns: The Bunker
For full details about our BIG Maths Activity Days please visit our website www.as-creatives.com
- Captain Morgan and the Maths Monster
- Maths through Stories – EYFS Programme
- The Viking’s Quest
- Outdoor Maths
- Trading Games
- Selling Maths
- Interactive, exciting and imaginative approaches to maths
- Firmly linked to the National Curriculum
- Suitable for EYFS through to KS4
- Follow up activites for students and teachers
- Whole School workshops available
- All as creatives practitioners have up to date, enhanced DBS checks
- Testimonials and case studies can be found at www.as-creatives.com
- For all enquires or to book please contact us on 0151 708 8886 or email firstname.lastname@example.org
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